xVladTepesx on DeviantArthttp://creativecommons.org/licenses/by-nc-nd/3.0/https://www.deviantart.com/xvladtepesx/art/Look-715613298xVladTepesx

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Look

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Description

This art is a proof of concept after discussing with RadiantEld about UV errors (gaps and holes) after mesh subdivision and converting tris to quads.
The workaround is to join meshes of body and cloth before doing any subdivisions, however it may not work a 100%, but in this case it did and I am completely satisfied with the result.

Pose by ssidey and modified by me to make Koko look even better. I usually do it in Blender directly since it has greater control of bones translation.

Render in Blender Cycles 2.79 with my newest shaders.
Time to render is 1:28 with 2,500 samples and denoiser on. No Photoshop edits except my new logo by ShadowNinjaMaster 
Image size
3000x4000px 4.26 MB
Comments49
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Got a pic of the outfit back front?